Tiny Dragon, Chaotic Evil
Armor Class 16
Hit Points 14 (4d4 + 4)
Speed 10 ft., Fly 60 ft.
STR
3 (-4)
DEX
20 (+5)
CON
14 (+2)
INT
16 (+3)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws INT +6, CHA +7
Skills Arcana +4, Perception +3, Stealth +7
Damage Immunities Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages Abyssal, Draconic, Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Superior Invisibility. As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it.

Limited Telepathy. Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it.

Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The dragon’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast a number of spells, requiring no material components. As the dragon is corrupted by the Shadowfell or trapped in the Feydark, it changes color into Purple or Black and gains additional spells as shown below.

Purple, 1/day each: faerie fire, mage hand, minor illusion, major image, hallucinatory terrain

Black, 1/day: acid arrow, aganazzar's scorcher, ice knife, lightning bolt,  thunderwave

 

Actions

Corrupting Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (1d6 + 6) piercing damage. The target must succeed on a DC 13 Constitution saving throw or take 1d6 necrotic damage

Frighten Breath (Recharge 5–6). The dragon exhales a puff of purple gas at one creature within 5 feet of it. The target must succeed on a DC 13 Wisdom saving throw, or for 1 minute, the target will be frightened. The target can make a saving throw at the end of their turns.

Wail (1/Day). The corrupt faerie dragon releases a mournful wail, provided that it isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 10 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage.

Habitat: ForestUnderdark

Hariz83

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