Flyby. The angel doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.
Multiattack. The angel makes two melee attacks. It also uses Battlefield Inspiration, Or Aura of flame.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 8 (1d10 + 4) slashing damage if used with two hands, plus 9 (3d6) radiant damage. If the target is within 5 feet of any of the angel’s allies, the target takes an extra 2 (1d4) radiant damage.
Battlefield Inspiration. The angel chooses up to three creatures it can see within 30 feet of it. Until the end of the angel’s next turn, each target can add a d4 to its attack rolls and saving throws.
Aura of Flame. The angel once per day can cast fire shield
The angel gets 1 legendary action
Flame Spear 1 action. The angel casts fire bolt {"diceNotation":"1d20+10","rollType":"to hit","rollAction" [rollable](3d10)
Bolster allies. The angel heals an ally it can see for 10 hit points. That ally has advantage on its next attack.
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