Suicide explosion. As an action, the Alchemy slime can explode for 10 (3d6) force damage. All creatures 10 ft. around it must make a Dexterity (DC 10) saving throw, or no damage on a successful save.
A creature within 5 feet of the acid puddle can take an action to leave the area of the puddle. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage.
Elemental resistance. The Alchemy slime is resistant to its related damage it embodies.
Napalm spit (fire form). 20 ft. cube: range 60 ft. All creatures in the area must make a Dexterity (DC 15) saving throw or take 21 (6d6) fire damage, or half as much on a successful save. Creatures who start their turn in the Napalm spit area take 10 (3d6) fire damage.
Ram (Steam form). The cube moves up to its speed(40 ft.). While doing so, it can move into melee range of a creature and make a ram melee attack, doing damage up to its move action in feet into bludgeoning damage. It can make an attack in this way up to 3 times in one turn, moving into melee range of 3 different targets.
Cryo burst (ice form). 30 ft. Cone. Every target in the area must make a Dexterity (DC 15) saving throw. On a failed save, the Ice slime freezes the creature in place , and the creature takes 21 (6d6) cold damage and is frozen. The frozen creature moves only have its speed for 1 round. On a successful save, they are not frozen and take half of the cold damage.
Acid latch (acid form). Melee weapon attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (6d6) acid damage. The acid puddle can move (20 ft.) into a creatures space, latching on to their legs. If a creature starts its turn inside the acid puddle, they take 20 acid damage.
Lightning scythe (lightning form). Range: 30 ft Cone. Every creature in the area must make a Dexterity saving throw (DC 15) or take 15 (4d6) lightning damage. The targets have disadvantage if they are wearing metal armor.
Necrotic spike (necro form). Ranged weapon attack: +6 to hit, reach 30 ft., one creature. Hit: 26 (4d12) necrotic damage as well as (2d4) piercing damage.
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