Armor Class
13
(natural armor)
Hit Points
105
(10d12 + 40)
Speed
40 ft.
STR
21
(+5)
DEX
8
(-1)
CON
19
(+4)
INT
5
(-3)
WIS
12
(+1)
CHA
6
(-2)
Saving Throws
WIS +4
Skills
Perception +2
Damage Resistances
Psychic
Senses
Darkvision 60ft, Passive Perception 12
Languages
Telepathy 60ft
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
siege monster. Brain thrashers deal double damage to buildings and objects
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Description
created through horrendous rituals and experiments done by ilithids on hill giants, the brain thrasher is used by the colony to attack the isolated strongholds of surface dwelling humanoids.
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