Huge Aberration, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 40 ft.
STR
21 (+5)
DEX
8 (-1)
CON
19 (+4)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws WIS +4
Skills Perception +2
Damage Resistances Psychic
Senses Darkvision 60ft, Passive Perception 12
Languages Telepathy 60ft
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

siege monster. Brain thrashers deal double damage to buildings and objects

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Description

created through horrendous rituals and experiments done by ilithids on hill giants, the brain thrasher is used by the colony to attack the isolated strongholds of surface dwelling humanoids.

Habitat: Underdark

Aadex

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