Medium Humanoid (Human, Warforged), Neutral Good
Armor Class 14 Metal
Hit Points 196 (20d12 + 4)
Speed 40 ft.
STR
18 (+4)
DEX
11 (+0)
CON
18 (+4)
INT
13 (+1)
WIS
13 (+1)
CHA
13 (+1)
Saving Throws STR +8, CON +8
Skills Athletics +10, History +7, Insight +7, Persuasion +7
Senses Truesight 120 ft, Passive Perception 11
Languages Abyssal, Common, Elvish, Infernal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Immutable Form: Alpha Danny is immune to any spell or effect that would alter its form.

Magic Resistance: Alpha Danny has advantage on saving throws against spells and other magical effects.

Danger Sense: You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.

Reckless Attack: When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Feral Instinct: Your instincts are so honed that you have advantage on initiative rolls. Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.

Frenzy: Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.

Brutal Critical: Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and three additional dice at 17th level.

Improved Critical: Your weapon attacks score a critical hit on a roll of 19 or 20.

Remarkable Athlete: Add your proficiency to any Str, Dex, or Con check where you are not already proficient.

Indomitable: You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.

Actions

Action Surge (1/short rest): Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again.

Multiattack: Alpha Danny makes up to 3 attacks. 4 using Frenzy.

Pillowtalk: Melee Weapon Attack: +13 to hit, reach 5 ft, one target. Hit: 13 (1d8+9), 16  (1d8+12 when raging) piercing damage.

Laser Pistol: Ranged Weapon Attack: +6 to hit, range 30/120 ft, one target. Hit: 11 (3d6) radiant damage. 

Reverse Dialer: Ranged Weapon Attack. +6 to hit, range 30 / 120 ft, one target. Hit: Target's next spell is targeted at them.  If the spell is AoE, then it is centered on their current location. They must save against their own DC to mitigate and avoid their spell's effects.

Bonus Actions

Second Wind: You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 16 (1d10 + your fighter level). Once you use this feature, you must finish a short or long rest before you can use it again.

Rage: You have advantage on Strength checks and Strength saving throws. When you make a melee weapon attack using Strength, you gain a +3 bonus to the damage roll. This bonus increases as you level. You have resistance to bludgeoning, piercing, and slashing damage. You can’t be charmed or frightened while raging

Reactions

Warp Drive: As a reaction, Danny can use the spell “Dimension Door" without verbal components. Range of 500 Feet.

Reverse Dialer (Hipfire): As a reaction, when a spell is cast with him as the target, he can fire a Reverse Dialer Shell. He makes a ranged attack (+6). On hit, the target's spell has its target changed to them. If the spell is AoE, then it is centered on their current location. They must save against their own DC to mitigate effects.

Legendary Actions

Alpha Danny has the following legendary actions: He can use 2 actions a round, at the end of any other character's turn.

Rocket Arms Snatch (1 Legendary Action): Danny can make a Sleight of Hand check against a single target within 100 feet. The target rolls a save against DC 20 Str. If they fail, Danny steals an item from their inventory. His hand returns to him as a free action on his turn.   

 

Rocket Arms Drag (1 Legendary Action): Danny can make a grapple check against a single target within 100 feet. Roll his Strength (Athletics) (+7) vs the target's Athletics or Dexterity. If he succeeds, the target is grappled, and he can move the target up to 100 feet in any direction. He can end this and regain his hand as a free action on his turn. He must have access to at least one of his hands to use a weapon attack.   

 

Overclock (1 Legendary Action: Danny can grant himself 2 extra reactions (total 3). This effect does not stack. After all his reactions are used up he will be stunned for 1 round on his next turn.  

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A man shrouded in a tattered brown cloak and hidden behind an expressionless black mask. His body whirs and clanks from the sound of worn machinery. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Human

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