Medium unknown, Chaotic Evil
Armor Class 17 Natural Armor
Hit Points 157 (15d10 + 75)
Speed 30 ft., Fly 20 ft.
STR
15 (+2)
DEX
17 (+3)
CON
18 (+4)
INT
17 (+3)
WIS
17 (+3)
CHA
22 (+6)
Saving Throws DEX +7, CON +8
Skills Arcana +14
Damage Vulnerabilities Psychic
Damage Resistances Cold, Fire, Force, Lightning, Thunder
Condition Immunities Frightened
Senses Passive Perception 13
Languages All
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Spellcasting. Its spellcasting ability is charisma (spell save DC 14, +5 to hit with spell attacks). 

1st level (3 slots): Grease, Hex, entangle

2nd level (2 slots): enthrall, darkness

3rd level (1 slot): fear

Infinity Dice. Chaos Lord Arcan can use an action to roll his Infinity Dice. When rolled, an infinite amount of possibilities could happen.

Actions

Dagger of Chaos. Melee Weapon Attack. +6 to Hit, reach 5 ft., 1 target. Hit: 16 (2d10 + 3) Force damage and any random thing can happen of the DM's choice to the target.

Chaotic Hammer. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit:  13 (2d10 + 2) Force damage and 2 (1d4) Necrotic damage. Any random thing can happen of the DM's choice to the target.

Chaos Spike. Ranged Weapon Attack: +6 to hit, range 30/60 ft., 2 targets. Hit: 10 (2d6 + 3) force damage.

Shape Shift. Chaos Lord Arcan changes his form into a mass of writhing chaotic energy or any large or smaller object or entity. In the form of the chaotic energy he can't attack, but he has a speed of 40 ft., the ability to shrink or grow to a huge or smaller size, and the ability to change his shape. He cannot use any abilities from the creatures that he turns into that he does not already have.

Description

Chaos Lord Arcan is one of the ten chaos lords of the Delta of Worlds. His preferred form is a tall human in the clothes of noble. He isn't a very strong lord, but he has lots of influence among the 10 chaos lords.

Lair and Lair Actions

He makes his lair in a place where the Mournland in Eberron has collided with Limbo from the Forgotten Realms and Daavani, a plane similar to Mechanus, from Eberron.

Lair Actions

Chaos Lord Arcan takes a lair action to cause one of the following effects; Chaos Lord Arcan can’t use the same effect two rounds in a row:

  • Arcan causes extremely high gravity to occur, making ranged attacks and jumping impossible. The ground then counts as difficult terrain. 
  • Arcan causes the terrain to be able to be walked on no matter what angle they are on.
  • Arcan causes the terrain to start changing from solids to liquids and gasses and then continues to randomly change. this makes the terrain difficult terrain.

Regional Effects

The region containing Chaos Lord Arcan's lair is under his control and will, which creates the following effects:

  • The region has extremely low gravity
  • The region's terrain repeatedly changes colors

If Chaos Lord Arcan dies, these effects fade over the course of 2d10 days.

VarisDreamweaver

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