Keen Senses. The black shuck has advantage on any Perception and Survival checks that rely on hearing and smell.
Multiattack. The black shuck makes three attacks per turn, two with it's claws and one with it's bite attack. Alternatively, the black shuck can make a Charging attack and one bite attack.
Claws. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 18 (3d6 + 7) slashing damage.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 21 (3d8+7) piercing damage.
Charge. After moving at least 20 ft. towards a target the black shuck can make a claw attack. If the attack hits the black shuck deals an additional 22 (4d10) slashing damage and if the target is Huge or smaller it must succeed on a DC 19 Strength saving throw or be knocked prone and pinned by the black shuck. In order to escape the pin the pinned creature must succeed on a DC 19 Str (Athletics) or Dex (Acrobatics) check to escape the pin.
Iron Jaws. The black shuck makes a bite attack as it's opportunity attack. If this opportunity attack hits the targets movement is reduced to 0 for the rest of the round.
Description
A black shuck is similar to what many refer to as dire wolves with the exception that black shucks are larger and much more aggresive. Black shucks are normally solitary creatures unless it is mating season. These large canids are dangerous to any traveller moving through their territory without being prepared for the incredibly large and powerful predator.
Previous Versions
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7/22/2021 9:02:49 PM
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Coming Soon
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