Tiny Monstrosity, Neutral Evil
Armor Class 14
Hit Points 6 (2d4 + 2)
Speed 15 ft., (hover)
STR
3 (-4)
DEX
18 (+4)
CON
6 (-2)
INT
10 (+0)
WIS
10 (+0)
CHA
1 (-5)
Saving Throws DEX +6, INT +2
Skills Arcana +10
Damage Immunities Force
Senses Truesight 30 ft., Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Lesser Sap Magic. Whenever a cantrip would damage, apply a condition or is used within 30 feet of the Anti-Arcana Spawn, it regains all its hit points.

Actions

Arcane Bolt. Ranged Weapon Attack: +6 to hit, range 30/60 ft., single target. Hit: 8 (2d6 + 2) force damage. The Anti-Arcana Spawn takes 1 damage whenever it uses this attack.

Description

The Anti-Arcana spawn has a desire to absorb more arcane powers from the moment it comes into existence. Where they exactly come from is unknown, but many believe that they are born when the casting of a spell fails and the arcane powers used to form that spell will eventually turn into an Anti-Arcana Spawn. They are rarely seen, mainly so because they are so small that they are often mistaken for mosquitos and swatted on the spot. The best way to differentiate an Anti-Arcana Spawn and small insects is to look if the creature gives of a faint glow of blue and purple.

Moakai

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