Immutable Form. ALL-E is immune to any spell or effect that would alter its form.
Magic Resistance. ALL-E has advantage on saving throws against spells and other magical effects.
Magic Weapons. ALL-E's weapon attacks are magical.
Charge. If ALL-E moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
1st level (3 slots): cure wounds
Multiattack. ALL-E makes one Longsword attack and one Shield Bash.
Long Sword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (2d8 + 4) slashing damage.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Trunk Spray (Recharge 5–6). ALL-E trumpets an oil glob at a point it can see within 15 feet of it. The glob explodes in a blinding splash on impact. Each creature within 5 feet of the splash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of ALL-E's next turn.
Trunk Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (3d6 + 4) bludgeoning damage, and the target is grappled (escape DC 13). Until the grapple ends, the target is restrained.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 6) piercing damage.
Parry. ALL-E adds 3 to its AC against one melee attack that would hit it. To do so, ALL-E must see the attacker and be wielding a melee weapon.
Description
A crude robot that resembles a Loxodon
Previous Versions
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6/24/2021 8:09:54 PM
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7/22/2021 10:51:44 PM
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10
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Coming Soon
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