Gargantuan Beast, Unaligned
Armor Class 13 (Natural Armor)
Hit Points 60 (10d8 + 20)
Speed 20 ft., Swim 20 ft.
STR
19 (+4)
DEX
12 (+1)
CON
15 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws CON +4
Skills Perception +2, Stealth +3
Senses Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Radiant Eyes. While its eyes are open, a brighthelm projects bright light in a 60-foot cone and dim light for an additional 60 feet. It sets the orientation of this cone at the end of each of its turns. All creatures that can see the brighthelm have disadvantage on attack rolls while in the area of bright light and within 15 feet of the brighthelm. Creatures with the Sunlight Sensitivity trait that can see the brighthelm have disadvantage on attack rolls anywhere in the area of bright light.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 4) piercing damage.

Stomp. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d8 + 4) bludgeoning damage.

Radiant Blast (Recharge 5-6). Radiant energy erupts from the brighthelm’s eyes in a 15-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or take 7 (2d6) radiant damage and be blinded until the end of the brighthelm’s next turn. Creatures with the Sunlight Sensitivity trait have disadvantage on this saving throw.

Previous Versions

Name Date Modified Views Adds Version Actions
7/23/2021 6:16:32 AM
4
0
--
Coming Soon
Semageon

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