Large Aberration, Any Evil Alignment
Armor Class 9 Natural Armor
Hit Points 250 (20d10 + 50)
Speed 45 ft., Fly 30 ft.
STR
6 (-2)
DEX
17 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
20 (+5)
CHA
3 (-4)
Skills Intimidation +12, Perception +9
Damage Immunities Cold, Necrotic, Poison
Senses Darkvision 70ft, Unknown Time Dilation - Loses half a turn, either movement or attacking, once every 3 turns, Passive Perception 5
Languages All Can understand all languages but lacks the ability to respond in any fashion besides actions
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Bone Drill: Melee Weapon Attack / DMG: 1D10 Piercing

The sharpened boney fingers of Axx'Cron are shoved towards a target. If the attack hits, the fingers automatically pierce the skin and begin to spin, drilling into the target. Reach (5ft) / One Target / Chance To Hit: +3

 

Tail Whip: Melee Weapon Attack / DMG 1D10 Piercing + Lightning

Axx'Cron swings it's gravity defying tail towards it's target. If the tail manages to pierce the skin of the target (Str roll vs AC), Axx'Cron can send an electrical current through it's bloodstream, dealing an extra 1D6 Lightning DMG. Reach (10ft) / One Target

 

Ice Storm: Recharge (2-5) / DMG: 1D8

Axx'Cron uses his otherworldly abilities to open up to 6 portals to it's own icy plane where it constantly rains sharp crystal spikes. The spikes shoot out at the players dealing 1D8 of cold damage and every hit has a 15% chance to inflict poisoned [loses 3 HP every turn for 3 turns] on the target(s)

 

Ocular Paralysis: Recharge (4-7) / DMG: Circumstantial

The gemstone eyes of Axx'Cron begin to reflect the target's eyes back at them. A DC 13 Constitution throw is required to avoid getting trapped within the gaze. If failed, the target loses the ability to preform any movement for two turns. (Type of DMG includes spells backfiring on the caster, falling, etc.) (This move does not work on Vampires)

 

Adamantine Armour: Recharge (13) / Self

Axx'Cron takes 2hp less on every non-magical melee attack dealt to it until the end of combat. Can stack up to 5 times.

Legendary Actions

This Legendary Action can only be used once per round and at the end of another creature's turn.

Blasphemous Word: (Costs 2 Actions)

Axx'Cron utters a blasphemous word. Every non-undead creature within a 10ft. radius of Axx'Cron that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or it will be stunned until the end of Axx'Cron's next turn

Description

With a gravity-defying tail that harnesses the power of lightning within it, this icy plane dweller spends most of it's time in the dark recesses of caverns, caves, and other rocky formations. Axx'Cron has a head made of some sort of hard stone you could never have seen before, fit with gemstone eyes. This alien being must make certain that it's malnourished and veiny body stays tethered to the portal it comes out of while its lower half, however big that is, remains in its own dimension.

Monster Tags: monstrosityaberration

Habitat: ArcticUnderdark

Gingkeki

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