Special Trait Name. Enter the description for your special trait.
Spellcasting. The chickalisk is an 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The chickalisk has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (3 slots): detect magic, magic missile, shield
2nd level (2 slots): detect thoughts, mirror image
3rd level (1 slots): dispel magic
4th level (2 slots): blight, dimension door
Multiattack. The chickalisk makes 2 attacks. One with its beak and one with its talons.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d6+3) piercing damage and 1 necrotic damage.
Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (1d8+4) slashing damage.
Wings. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 9 (1d8+3) bludgeoning damage and 2 force damage. If the target is Large size or smaller, the target must make a DC 13 Constitution saving throw or be knocked back 15 feet from its current location, taking 5 (1d4+3) bludgeoning damage if the target slams into a solid surface.
Swagger. Melee Weapon Attack: +5 to hit, Hit: All targets that are hostile to the chickalisk within its line of sight must make a DC 14 Charisma saving throw or take +2 damage from all types of attacks with or without applying resistances. If the target has a damage immunity and they fail the saving throw, they take only 2 damage from that damage type instead and +2 damage from all other damage types that they are not immune to.
Wind Clap. RangedWeapon Attack: +5 to hit, range 15/35 ft., 1 target. Hit: 7 (1d8+2) force damage and 11 (1d10+2) thunder damage.
Petrifying Ray. RangedWeapon Attack: +6 to hit, range 45/100 ft. in a line, all targets. Hit: 9 (1d18+3) force damage and 9 (1d8+3) necroric damage. The target(s) must make a DC 14 Constitution saving throw or be petrified. The petrification can be cured with a spell of lesser restoration or similar magic.
Fire Breath. RangedWeapon Attack: +6 to hit, range 40/90 ft. in a cone, all targets. Hit: 23 (2d10+6) fire damage and 2 necrotic damage.
Teleport (Recharge 3-4). The chickalisk teleports, along with any equipment it is wearing and/or carrying, up to 200 feet to an unoccupied space it can see.
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