Large Aberration, Lawful Neutral
Armor Class 16 natural armor
Hit Points 31 (3d10 + 1)
Speed 40 ft., Fly 20 ft.
STR
13 (+1)
DEX
13 (+1)
CON
11 (+0)
INT
14 (+2)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws INT +4, CHA +2
Skills Arcana +5, Insight +5, Religion +3
Damage Resistances Acid, Fire
Damage Immunities Necrotic
Condition Immunities Charmed, Frightened, Petrified
Senses Blindsight 40 ft, Darkvision 100 ft, Passive Perception 12
Languages Infernal, Telepathy 250 ft
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The chickalisk is an 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The chickalisk has the following wizard spells prepared:

Cantrips (at will): mage hand, prestidigitation, ray of frost

1st level (3 slots): detect magic, magic missile, shield

2nd level (2 slots): detect thoughts, mirror image

3rd level (1 slots): dispel magic

4th level (2 slots): blight, dimension door

 

Actions

Multiattack. The chickalisk makes 2 attacks. One with its beak and one with its talons.

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d6+3) piercing damage and 1 necrotic damage. 

Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (1d8+4) slashing damage. 

Wings. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 9 (1d8+3) bludgeoning damage and 2 force damage. If the target is Large size or smaller, the target must make a DC 13 Constitution saving throw or be knocked back 15 feet from its current location, taking 5 (1d4+3) bludgeoning damage if the target slams into a solid surface. 

Swagger. Melee Weapon Attack: +5 to hit, Hit: All targets that are hostile to the chickalisk within its line of sight must make a DC 14 Charisma saving throw or take +2 damage from all types of attacks with or without applying resistances. If the target has a damage immunity and they fail the saving throw, they take only 2 damage from that damage type instead and +2 damage from all other damage types that they are not immune to.  

Wind Clap. RangedWeapon Attack: +5 to hit, range 15/35 ft., 1 target. Hit: 7 (1d8+2) force damage and 11 (1d10+2) thunder damage.

Petrifying Ray. RangedWeapon Attack: +6 to hit, range 45/100 ft. in a line, all targets. Hit: 9 (1d18+3) force damage and 9 (1d8+3) necroric damage. The target(s) must make a DC 14 Constitution saving throw or be petrified. The petrification can be cured with a spell of lesser restoration or similar magic. 

Fire Breath. RangedWeapon Attack: +6 to hit, range 40/90 ft. in a cone, all targets. Hit: 23 (2d10+6) fire damage and 2 necrotic damage.

Teleport (Recharge 3-4). The chickalisk teleports, along with any equipment it is wearing and/or carrying, up to 200 feet to an unoccupied space it can see.

Habitat: SwampUnderdark

Dragonekillax

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