Keen Smell. The bearsnake has advantage on Wisdom (Perception) checks that rely on smell.
Improved Critical. The bearsnake crits on a 19 or 20.
Battle Readiness. The sidekick has advantage on initiative rolls.
Multiattack. The bearsnake can make an attack with both its bite and claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) poison damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) slashing damage.
Second Wind. The sidekick has a limited well of stamina that it can draw on to protect itself from harm. It can use a bonus action to regain 1d10+7 hit points. Once it uses this feature, it must finish a short or long rest before it can use it again.
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