Large Fey, Lawful Good
Armor Class 15
Hit Points 68 (8d10 + 24)
Speed 10 ft., Fly 80 ft.
STR
20 (+5)
DEX
17 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws DEX +5, WIS +5
Skills Perception +5, Stealth +5
Senses Darkvision 120 ft, Passive Perception 14
Languages Giant Eagle , understands Common, Sylvan and Auran but can't speak them
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Senses. The Arch Owl has advantage on Wisdom (Perception) checks that rely on sight or hearing

Telepathy: Arch Owls can communicate with willing creatures if it can see them and they are within 120 ft. 

Actions

Multiattack. The Arch Owl makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 5) piercing damage.

Talons. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 5) slashing damage.

Reactions

As a reaction the Arch Owl can emit a sonic attack after being struck in melee combat. 

Screech: The sound expands in a 15 foot cone and deals 3d6 damage, Con save for 1/2 damage, those who fail their save are deafened for 1 minute. 

Description

The Arch Owl is a creature born of the Fey but is so intent on guarding our world that it also counts as a Beast for spells that can effect that creature type. These large glorious green feathered owls have a deep wisdom in their eyes and can communicate with other creatures telepathically if they are within 120 feet and are willing to hear its voice. 

Monster Tags: Misc Creature

Habitat: CoastalForestGrasslandHillMountain

JimBlackheart

Comments

Posts Quoted:
Reply
Clear All Quotes