Keen Senses. Bimz has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. Bimz has advantage on saving throws against spells and other magical effects.
Limited Telepathy. Bimz can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Glow. Bimz emits a dim blue magical light within 15ft around him. He can choose to reduce this light at will.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
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