Tiny Celestial, Neutral Good
Armor Class 13 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 40 ft.
STR
6 (-2)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +4
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages Understands Common but can't speak it
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Senses. Bimz has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance. Bimz has advantage on saving throws against spells and other magical effects.

Limited Telepathy. Bimz can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Glow. Bimz emits a dim blue magical light within 15ft around him. He can choose to reduce this light at will.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

Habitat: ArcticForestGrassland

ScottZier

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