Amphibious. The bullywug can breathe air and water.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Swamp Camouflage. The bullywug has advantage on Dexterity checks made to hide in swampy terrain.
Standing Leap. The bullywug’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a bullywug. The swarm can't regain hit points or gain temporary hit points.
Spear. Melee or Range Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit 15 (5d6) piercing damage or 20 (5d8) piercing damage if used with two hands to make a melee attack. Every 18 health missing remove a damage die.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit 10 (5d4) bludgeoning damage.
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