Small Humanoid (Any Race), Any Lawful Alignment
Armor Class 12 (hide armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
11 (+0)
CHA
12 (+1)
Senses Passive Perception 10
Languages Any one language
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Barakoa has advantage on an attack roll against a creature if at least one of the Barakoa's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

darts. Ranged Weapon Attack: +3. or range 20/60 ft., one target. Hit: 4 (1d4 + 1) piercing damage

Description

The Barakoa are like servents with spears to Barako the sun chife!

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

bobobary

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