Armor Class
12
(hide armor)
Hit Points
11
(2d8 + 2)
Speed
30 ft.
STR
13
(+1)
DEX
11
(+0)
CON
12
(+1)
INT
12
(+1)
WIS
11
(+0)
CHA
12
(+1)
Senses
Passive Perception 10
Languages
Any one language
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The Barakoa has advantage on an attack roll against a creature if at least one of the Barakoa's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
darts. Ranged Weapon Attack: +3. or range 20/60 ft., one target. Hit: 4 (1d4 + 1) piercing damage
Description
The Barakoa are like servents with spears to Barako the sun chife!
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