Armor Class
18
Cursed Armor
Hit Points
134
(22d10 + 24)
Speed
40 ft., Climb 20 ft.
STR
22
(+6)
DEX
22
(+6)
CON
22
(+6)
INT
10
(+0)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
STR +10, DEX +10, CON +10
Damage Vulnerabilities
Radiant
Damage Resistances
Damage from Spells
Damage Immunities
Cold, Fire, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Paralyzed, Poisoned, Unconscious
Senses
Darkvision 80ft, Passive Perception 16
Languages
Telepathy 120ft
Challenge
12 (8,400 XP)
Proficiency Bonus
+4
Traits
Allegiance to The Original Cursed One. Cursed Ones are completely loyal to their creator and will do whatever they ask.
Cursed Body. Due to their cursed body, they can't heal by normal means. To heal they must absorb a body that has died in the last day. For each body they absorb they gain 10 hitpoints.
Actions
Multiattack. The Cursed One can make 4 attacks.
Cursed Smash, Slash, or Bash. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 32 (4d12 + 8) necrotic damage.
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