Superior Critical.
Brabash's weapon attacks score a critical hit on a roll of 18-20
Great Weapon Fighting
when Brabash rolls a 1 or 2 on a damage die for an attack he makes with a melee he can reroll the die and must use the new roll, even if the new roll is a 1 or a 2.
Lucky / Legendary Resistance (3/Day).
If Brabash fails a saving throw, he can choose to succeed instead.
Relentless Endurance
When Brabash's HP is dropped to 0, it drops to 1 instead. He can use a Legendary Resistance to trigger this effect again.
Survivor / Regeneration.
When Brabash is below 300 HP at the start of his turn he regains 20 hit points. Brabash dies only if he has no more Relentless Endurance(s).
Indomitable / Magic Resistance.
Brabash has advantage on saving throws against spells and other magical effects.
Tired of Dying
When Brabash is below 150 HP at the start of his turn, he gains the "Great Weapon Master" feat. And uses this for all his attacks.
Innate Spellcasting.
innate spellcasting ability is Charisma (spell save DC 26). He can innately cast the following spells, requiring no material components :
- Control Flames (At will)
- Fire Bolt (6/Day)
- Fireball (3/Day)
- Fire Storm (1/Day)
Brabash can attack up to four times, one of which can be a spell.
Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: (2d6 + 10) slashing damage plus (2d6) fire damage. If the target is a flammable object that is not being held or worn, it catches fire.
Chain of Returning
Brabash's weapon is attached to a chain which let's him throw and recover it. Both throwing and pulling it back takes a attack. 30 ft. range.
Action Surge (3/Day).
Brabash can push himself beyond normal limits for a moment. On his turn, he can take one additional action.
Bonus Attack
Brabash can use his bonus action to make one addional attack.
Malefic Smite
Brabash channel his own, malefic, magic into his blades. Upon casting the flames surrounding his blades turn blue and the metal white hot. For his next attack he deals a addiontal 4d6 damage.
Attack of oppurtunity
When a enemy leaves Brabash's reach he can use reaction to make a attack.
Parry
When Brabash gets hits he can use his reaction to add 6AC to block the attack.
Brabash can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Brabash regains spent legendary actions at the start of his turn.
Second Wind
Brabash draws from a seemingly unlimited well of stamina and regains 20 HP
Press the Attack
Brabash is able to make a either a Greatsword or Chain of Returning (throw only) attack.
Get over here
Brabash throws his chains around it's target and pulls it into melee range.
Description
In Life
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In Death
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