Twinned Spell When you cast a spell that targets only 1 creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a 2nd creature with the same spell (cantrips cost 1 sorcery point)
Pack Tactics. Bidderdoo has advantage on attack rolls if at least of of his allies is within 5ft of him and the alley isn't incapacitated.
Sorcery Points. You have 7 sorcery points to use. You regain all sorcery points after a long rest.
Shapechanger. The werewolf can use its action, or bonus action, to shapechange into wolf-human hybrid form, full wolf form, or back into it's true form (humanoid). Upon death, the werewolf reverts to it's true form.
Spellcasting: Bidderdoo is a 10th level spell caster. His Spellcasting ability is Intelligence (spell save DC 16, +6 to hit with spell attacks).Bidderdoo has the following Wizard spells prepared:
Cantrip (at will): Fire Bolt, Ray of Frost, Shocking Grasp, Poison Spray
1st level (4 slots): Absorb Elements, Charm Person, Chromatic Orb, Witch Bolt
2nd level (3 slots): Invisibility, Levitate, Scorching Ray
3rd level (3 slots): Counterspell, Lightning Bolt, Haste
4th level (3 slots): Summon Greater Demon, Blight
5th level (2slots): Dominate Person
Multiattack. (Humanoid or Hybrid Form Only). The werewolf makes two attacks: two with its Crossbow (humanoid form) or one with its bite and one with its claws (hybrid form).
Bite (Wolf Or Hybrid Form Only). Melee Weapon Attack:+4 to hit, reach 5ft., one target. Hit 9 (1d8 + 4)
Claws (Wolf Or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 9 (1d8 + 4)
Light Crossbow (Humanoid only). Ranged Weapon Attack: +4 to hit, reach 80ft./320ft., one target. Hit 10 (1d8 + 6)
Description
A werewolf is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening wolf’s head.
Previous Versions
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