Medium Undead, Neutral Evil
Armor Class 15 Leather
Hit Points 56 (8d8 + 16)
Speed 45 ft.
STR
14 (+2)
DEX
19 (+4)
CON
14 (+2)
INT
6 (-2)
WIS
9 (-1)
CHA
5 (-3)
Saving Throws WIS +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Blood  Hunter. When a Blood Hunter Zombie brings a creature under maximum HP with his bite attack it makes it hasted taking the effect of the spell haste for 1 round

Actions

Multiattack. A blood hunter zombie can make 3 attacks one with its infected bite an 2  with its scimitar but when its hasted it can make 3 attacks with its scimitar.

Infected Bite. Melee Weapon Attack: +5 to hit, reach 5ft, one target. Hit: 9 (2d6+2) bludgeoning damage, the creature must make Constitution saving throw DC15, if a creature succeeds nothing happens but, if a creature fails they take (4d6) poison damage and there poisoned.

Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Reactions

Parry. A blood hunter zombie can use both of its scimitar to protect itself as a reaction adding +4 to its AC.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Previous Versions

Name Date Modified Views Adds Version Actions
7/27/2021 11:54:14 PM
2
3
--
Coming Soon

Habitat: Urban

Matrix_1263

Comments

Posts Quoted:
Reply
Clear All Quotes