Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Blood Hunter. When a Blood Hunter Zombie brings a creature under maximum HP with his bite attack it makes it hasted taking the effect of the spell haste for 1 round
Multiattack. A blood hunter zombie can make 3 attacks one with its infected bite an 2 with its scimitar but when its hasted it can make 3 attacks with its scimitar.
Infected Bite. Melee Weapon Attack: +5 to hit, reach 5ft, one target. Hit: 9 (2d6+2) bludgeoning damage, the creature must make Constitution saving throw DC15, if a creature succeeds nothing happens but, if a creature fails they take (4d6) poison damage and there poisoned.
Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Parry. A blood hunter zombie can use both of its scimitar to protect itself as a reaction adding +4 to its AC.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
Previous Versions
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7/27/2021 11:54:14 PM
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Coming Soon
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