Medium Humanoid (Human, Shapechanger), Chaotic Neutral
Armor Class 14
Hit Points 135 (18d8 + 54)
Speed 50 ft.
STR
18 (+4)
DEX
18 (+4)
CON
13 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Perception +7
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 17
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Shapechanger. The werehorse uses its action on a fullmoon to polymorph into a Large horse-like monstrosity.

Keen Smell. The werehorse has advantage on Wisdom (Perception) checks that rely on smell.

Charger: The werehorse can charge at a target provided it has moved at least 20 feet. The target must succeed on a DC 15 strength save or be knocked prone. The werehorse may use its reaction to bite all targets who are prone.

Actions

Multiattack. In horse form, the werehorse makes two claw attacks.

Bite . Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werehorse lycanthropy.

Claw . Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

 

Monster Tags: Shapechanger

Habitat: ArcticForestHill

Yseras_Treemarch

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