Shapechanger. The werehorse uses its action on a fullmoon to polymorph into a Large horse-like monstrosity.
Keen Smell. The werehorse has advantage on Wisdom (Perception) checks that rely on smell.
Charger: The werehorse can charge at a target provided it has moved at least 20 feet. The target must succeed on a DC 15 strength save or be knocked prone. The werehorse may use its reaction to bite all targets who are prone.
Multiattack. In horse form, the werehorse makes two claw attacks.
Bite . Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werehorse lycanthropy.
Claw . Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
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