Armor Class
12
natural armor
Hit Points
12
(2d8)
Speed
20 ft., Walk 40 ft.
STR
10
(+0)
DEX
15
(+2)
CON
10
(+0)
INT
10
(+0)
WIS
8
(-1)
CHA
16
(+3)
Saving Throws
DEX +4, CHA +5
Skills
Persuasion +5, Stealth +4
Condition Immunities
Charmed
Senses
Darkvision 60ft in dim light, Passive Perception 13
Languages
common
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Cat Folk can cast the Charm Person spell at level 1 once a day. DC: 13
Actions
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: (1d4) slashing damage..
Shortsword. Melee Weapon Attack: +4 to hit, reach 5ft., # target. Hit: (1d6 + 2) Piercing damage.
Reactions
Rightside up. You can use your reaction when falling to land on all four feet and avoid fall damage if falling less than 50ft
Legendary Actions
Description
Cat folk a similar to tabaxis and often live in communities with them, however, they try to avoid any creature that isn't feline. They're sly, manipulative, and a tad crazy, they often get into trouble. Unlike Tabaxi, Catfolk prefer walking on 4 legs but can stand on two if necessary.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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7/24/2021 10:23:26 PM
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3
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0
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Coming Soon
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