Medium Humanoid, Chaotic Neutral
Armor Class 12 natural armor
Hit Points 12 (2d8)
Speed 20 ft., Walk 40 ft.
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
16 (+3)
Saving Throws DEX +4, CHA +5
Skills Persuasion +5, Stealth +4
Condition Immunities Charmed
Senses Darkvision 60ft in dim light, Passive Perception 13
Languages common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Cat Folk can cast the Charm Person spell at level 1 once a day. DC: 13

 

Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: (1d4) slashing damage..

Shortsword. Melee Weapon Attack: +4 to hit, reach 5ft., # target. Hit: (1d6 + 2) Piercing damage. 

 

Reactions

Rightside up. You can use your reaction when falling to land on all four feet and avoid fall damage if falling less than 50ft

Legendary Actions

 

 

Description

Cat folk a similar to tabaxis and often live in communities with them, however, they try to avoid any creature that isn't feline. They're sly, manipulative, and a tad crazy, they often get into trouble. Unlike Tabaxi,  Catfolk prefer walking on 4 legs but can stand on two if necessary. 

Previous Versions

Name Date Modified Views Adds Version Actions
7/24/2021 10:23:26 PM
3
0
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Coming Soon

Monster Tags: humanoid

Habitat: CoastalDesertForestGrasslandHillMountain

AbbySoup

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