Medium Humanoid (Any Race), Any Alignment
Armor Class 13 (leather armor)
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
13 (+1)
INT
13 (+1)
WIS
18 (+4)
CHA
9 (-1)
Saving Throws INT +3, WIS +6
Skills Medicine +6, Nature +3, Perception +6
Senses Passive Perception 17
Languages Druidic plus any two languages (usually includes Common)
Challenge 3 (700 XP)
Proficiency Bonus +2

Land's Stride. Moving through nonmagical difficult terrain costs the druid no extra movement. It can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.

Spellcasting. The druid is an 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, mending, poison spray, produce flame

1st level (4 slots): cure wounds, entangle, faerie fire, speak with animalsthunderwave

2nd level (3 slots): animal messenger, barkskin, beast sense, hold personspider climb

3rd level (3 slots): call lightning, conjure animals, plant growth, water breathing

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Bonus Actions

Change Shape (2/short or long rest). The druid magically polymorphs into a beast with a challenge rating of 1/2 or less, and can remain in this form for up to 3 hours. The druid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The druid reverts to its true form if it dies or falls unconscious. The druid can revert to its true form using a bonus action on its turn. The beast form cannot have a flying speed.

While in a new form, the druid retains its original alignment, personality, INT, WIS, & CHA scores. Transforming in this way doesn’t break its concentration on a spell its already cast, however, or prevent it from taking actions that are part of a spell that it already cast. The druid still cannot cast spells while transformed in this way. 

Previous Versions

Name Date Modified Views Adds Version Actions
7/24/2021 8:52:28 PM
2
0
--
Coming Soon
7/24/2021 8:58:31 PM
1
0
--
Coming Soon
7/25/2021 4:51:14 PM
1
0
--
Coming Soon

Monster Tags: NPC

Environment: Forest

Sella

Comments

Posts Quoted:
Reply
Clear All Quotes