Gargantuan Undead, Neutral Evil
Armor Class 22 (natural armor)
Hit Points 280 (16d20 + 112)
Speed 30 ft., Fly 60 ft.
STR
30 (+10)
DEX
10 (+0)
CON
29 (+9)
INT
3 (-4)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws CON +15
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 9
Languages Understands Common and Draconic, but can't speak.
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.

Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

Fire Breath (Recharge 5–6). The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

Description

Resurrected by the unnatural necrotic magic from the Plane of Negative Energy, this once proud beast has risen from death into a shadow of its former self. Now a shambling mass of leathery flesh and scales, the ancient red dragon now beckons to the call of the one who has cast it from life, but does not grant it death.

Habitat: HillMountain

JoeyFish97

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