Large Construct, Any Evil Alignment
Armor Class 12 Natural
Hit Points 50 (6d12)
Speed 20 ft.
STR
20 (+5)
DEX
4 (-3)
CON
14 (+2)
INT
4 (-3)
WIS
14 (+2)
CHA
4 (-3)
Saving Throws STR +8
Damage Vulnerabilities Acid, Fire
Damage Resistances Bludgeoning from non magical attacks
Senses Passive Perception 14
Languages Abyssal, Elvish, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Splinter: Whenever Arbor takes non-fire damage, summon a plant blight

Actions

Mend: Destroy a plant blight, and gain 5 health

Giant Axe: -5 to hit, reach 20 ft., 1 target. Hit:(3d10-5) [bludgeoning] damage. 

Legendary Actions

Ironwood (Costs 2 Actions) Destroy all plant blightd. Set AC to 12+1 for every two plant blights destroyed.

Boulder Toss: (1) Hurles a massive boulder, dealing 4d8 damage in a 15ft cube, or none on a successful save (dex 8)

The Roots Below: (1) Arbor sinks her hands into the ground. After 1 round, any players who havn’t moved will be rooted in place for 1d4 turns, and have disadvantage on all dex rolls

Description

A giant lumbering tree stalks the orchards with it's massive axe, looking for woodcutters to enact it's revenge upon.

Lair and Lair Actions

 

Regional Effects

The region containing a legendary Arbor’s lair is foggy, with many twisted and tangled roots underneath, which creates one or more of the following effects:

  • Disadvantage on all dex rolls
  • Without an external source of light, all nonmagical ranged attacks made at a range of 30 or greater have disadvantage

If the Arbor dies, these effects fade over the course of 1d1 days.

Previous Versions

Name Date Modified Views Adds Version Actions
10/29/2018 3:39:23 AM
18
1
5
Coming Soon
OldSchooler

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