Rage (2/day). As a bonus action, the barbarian chooses to enter an enraged state. While in this state the barbarian gains the following benefits:
- The barbarian has advantage on Strength checks and Strength saving throws.
- When the barbarian make a melee weapon attack using Strength, it gains a +2 bonus to the damage roll.
- The barbarian has resistance to bludgeoning, piercing, and slashing damage.
The enraged state lasts for 1 minute and ends early if the barbarian falls unconscious, or if its turn ends and it hasn’t attacked a hostile creature since its last turn or taken damage since then. It can also choose to end the state on its turn as a bonus action.
Unarmored Defense. While the barbarian is wearing no armor, its AC includes its Constitution modifier(calculated in with its AC).
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Comments