Medium Humanoid (Any Race), Any Alignment
Armor Class 13
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws STR +5, CON +4
Skills Athletics +5, Intimidation +5
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Rage (2/day). As a bonus action, the barbarian chooses to enter an enraged state. While in this state the barbarian gains the following benefits:

  • The barbarian has advantage on Strength checks and Strength saving throws.
  • When the barbarian make a melee weapon attack using Strength, it gains a +2 bonus to the damage roll.
  • The barbarian has resistance to bludgeoning, piercing, and slashing damage.

The enraged state lasts for 1 minute and ends early if the barbarian falls unconscious, or if its turn ends and it hasn’t attacked a hostile creature since its last turn or taken damage since then. It can also choose to end the state on its turn as a bonus action.

Unarmored Defense. While the barbarian is wearing no armor, its AC includes its Constitution modifier(calculated in with its AC).

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 3) slashing damage. 

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Monster Tags: NPC

Sella

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