Armor Class
16
(natural armor)
Hit Points
101
(11d10 + 44)
Speed
30 ft., Fly 80 ft.
STR
16
(+3)
DEX
17
(+3)
CON
17
(+3)
INT
6
(-2)
WIS
18
(+4)
CHA
9
(-1)
Saving Throws
DEX +6, WIS +7, CHA +2
Damage Resistances
Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Frightened, Poisoned
Senses
Blindsight 120ft, Passive Perception 18
Languages
Abyssal, Telepathy 120 ft.
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.
Sonar: if subject to the deafened conditio, the demon loses its blindsight.
Actions
Multiattack. The demon makes two attacks: one with sonic scream its and one with its talons.
Talons: +6 to hit, reach 5ft, 1 target. Hit: 2d6 + 6 slashing damage.
Sonic scream: all creatures in a 40ft cone must make a dc15 CON save or take 5d8 psychic damage or half as much on a success.
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