Innate Spellcasting. Sephek can innately cast misty step, requiring no components. His innate spellcasting ability is Charisma.
Cold Regeneration. If the temperature around him is 0 degrees Fahrenheit or lower, Sephek regains 10 hit points at the start of his turn. If he takes fire damage, this trait doesn’t function at the start of Sephek’s next turn. Sephek dies only if he starts his turn with 0 hit points and doesn’t regenerate.
Blinding Light. Sephek sheds bright light in a 20-foot radius and dim light for an additional 20 feet. As a bonus action, Sephek can target up to 3 creatures in its bright light that it can see and force them to succeed on a DC 14 Constitution saving throw or be blinded until the start of the his next turn.
Multiattack. Sephek attacks Three times
Ice Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if Sephek uses the weapon with two hands, plus 5 (2d4) cold damage.
Ice Dagger. Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 5 (2d4) cold damage.
Cold Ray. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 25 (4d10 + 3) cold damage.
Description
Sephek Kaltro is a well-built man in his thirties. He has an olive complexion, dark hair pulled back in a ponytail, and no facial or body hair. He is dressed in a stylish vest with matching pants and boots, similar in style to those worn by mariners of the southern Sword Coast, but wears no armor or cold weather clothing and doesn’t appear to be armed. His most striking feature is his eyes, which are as blue as a frozen lake.
After Sephek’s first attempt at killing the adventurers was a failure, the frostmaiden offered him more power which Sephek happily accepted. This new form combines the powers of a Coldlight walker and the Cold Hearted Killer Sephek.
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