Keen Smell. The Addalynx has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the Addalynx moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the Addalynx can make one bite attack against it as a bonus action.
*Lightfoot. When making a movement action across snowy or icy terrain, the Addalynx does not have a disadvantage. Difficult terrain for snow or ice is negated.
Avoidance. If the Addalynx is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Multiattack. The creature makes two attacks; two with its horns or one with its bite and one with its claws.
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