Large Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 40 ft., swim 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws WIS +3
Skills Intimidation +2, Perception +3
Damage Vulnerabilities Fire
Damage Resistances Cold
Senses Darkvision, Passive Perception 15
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Addalynx has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the Addalynx moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the Addalynx can make one bite attack against it as a bonus action.

*Lightfoot. When making a movement action across snowy or icy terrain, the Addalynx does not have a disadvantage. Difficult terrain for snow or ice is negated.

Actions

Avoidance. If the Addalynx is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Multiattack. The creature makes two attacks; two with its horns or one with its bite and one with its claws.

Monster Tags: Misc Creature

Habitat: ArcticUnderdark

SuperAchievementBoy

Comments

Posts Quoted:
Reply
Clear All Quotes