Predator Instincts: The Chameleon Carnotaurus is a wild predator. It has a mediocre sense of smell, and often picks fights with whatever it sees. It is more likely for the Chameleon Carnotaurus to go after smaller prey. It has advantage on perception checks relating to smell.
Asexual Reproduction: Due to the Chameleon Carnotaurus strange origin, they can produce eggs no matter the gender. They will be quite protective of their young, and will create nests and get them food.
Color Change: The Chameleon Carnotaurus can change its color. Most of the time it’s used for camouflage but it can also change its color to communicate with other Chameleon Carnotaurus.
Camouflage: As stated above, the Chameleon Carnotaurus can change its color. If it uses it for camouflage, then it gets a +5 on any stealth checks (+10 if the one making the perception check had not seen the Carnotaurus before.) The Carnotaurus goes out of camouflage mode when it attacks. The Carnotaurus can use this as a bonus action, and will gain advantage while attacking if not sensed.
Acid Immunity: The Chameleon Carnotaurus has a Immunity to poisons and acid, and can even spit out its own acid
Multi-Attack: The Chameleon Carnotaurus makes two bites and a headbutt attack.
Bite: melee weapon attack: +5 to hit, reach 5 ft., one target hit: 10 (3d6) piercing damage. If the target is successfully hit then they must make a dc 11 acrobatics check to avoid getting constricted. If they fail they must keep trying to make the save on their turn, while taking 5 piercing damage each turn.
Headbutt: melee weapon attack: +5 to hit, reach 5 ft., one target hit: 10 (3d6) bludgeoning damage
Acid attack: The Carnotaurus spits out an acid attack that is cone shaped. If a target is caught in the cone they will have to roll a dc 11 constitution save. If they fail the roll they take 10 damage on contact and 5 lingering damage each turn. If they succeed then they take 5 damage on contact and 3 lingering damage each turn. The lingering damage goes away once the target succeeds on a dc 11 constitution saving throw. The attack reaches 10 feet.
Color Change: The Chameleon Carnotaurus can use it's bonus action to change color.
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Description
Odd Origins: The Chameleon Carnotaurus was created by a wizard filled with hatred, and wanted to create a monster to destroy the town that had shunned him. But, his odd experiment got out of hand and required a full focus on exterminating the species. But some have survived on mysterious islands, no one knows how they got there.
Jungle Dwellers: The Chameleon Carnotaurus live in dense jungles and islands.
Description: The Chameleon Carnotaurus is a fairly big dinosaur. It has long legs, a medium sized tail, a short head with horns, small arms, and a big gaping jaw full of razor sharp teeth. It is light green in color, but can change to virtually turn invisible whenever it wants. It has big, bulging, yellow eyes that instill fear into its victims.
“That’s a chameleon type dinosaur”
Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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