Large Undead, Neutral
Armor Class 16 Natural armor
Hit Points 76 (6d10 + 6)
Speed 10 ft., The wall moves by stretching a part of it into new space and shuffling the rest of it to fit with it.
STR
20 (+5)
DEX
18 (+4)
CON
22 (+6)
INT
3 (-4)
WIS
3 (-4)
CHA
3 (-4)
Saving Throws STR +8, CON +9
Skills Perception +8
Damage Vulnerabilities Cold, Fire
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed
Senses Darkvision 30 ft, Tremorsense 120 ft, Passive Perception 18
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Close Wounds. Unless it is sufficient to kill it, the wall heals the 1 point of damage from each attack per every other member after the first. Radiant and cold damage is unaffected by closing wounds.

Stretch. The wall moves by stretching a part of it into new space and shuffling the rest of it to fit with it.

Spellcasting. A Wall of Flesh is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): poison spray (manifests as a spray of digestive juices), thorn whip (manifests as a tendon whip with bone spurs)

1st Level (4 slots): absorb elements, entangle (similar to thorn whip), ice knife (manifests as bone), thunderwave

2nd Level (2 slots): darkness, flaming sphere (as poison sphere), Melf’s acid arrow, spike growth (similar to thorn whip)

Actions

Multiattack. A Wall of Flesh can perform one action per member. For example, one made of two druids, a rogue, and two fighters can cast two spells, sneak attack, normal attack, and take a second wind in the same turn.

Slam. Melee Weapon Attack: +7 (+1/member over three) to hit, reach 10 ft. (+5 ft for every other member over three), one target. Hit: 2d6+5 (+1/member over three).

Description

A Wall of Sacrifice is formed when three or more people sacrifice themselves to serve as the eternal protection for someone or something in the course of a ritual. There are always a prime number of participants, each fully devoted to the cause, and at least one must be a druid. They always are between first and third level - that is, skilled but not powerful enough to be converted into any other, more powerful, type of undead on their own. While the ritual and devotion leading to it are not themselves evil, the sort of person who demands to be protected in such a way almost always is.

The wall, when first encountered, seems to be a group of oddly preserved corpses, but once the target of their adoration is threatened, they merge and form a barrier composed of the body parts of the sacrifices. This barrier starts occupying five feet by eight feet square per body, but can stretch an additional five feet for each body after the first. The wall may be climbed as a normal wall. It attacks with pseudopods it exudes from itself, once for every participant per round, as well as magic. The more members, the longer the pseudopods get, at the rate of five feet per every two additional members.

The wall retains the skills its participants had in life. For example, if a rogue was incorporated into it, it can sneak attack. While capable of performing magic, the wall isn’t truly sapient. It has one goal, and that is to protect the target of its affection. It can not communicate, and any telepathy will find a brain that is sub-bestial.

For each additional sacrificial victim beyond the first three, the wall increases in length by 5 ft, gains an additional attack, and one point of Strength and one of Dexterity, modifying its other statistics accordingly.

Monster Tags: undead

Habitat: Underdark

spinosdluna

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