Huge Beast, Neutral Evil
Armor Class 16 Armored Tuxedo
Hit Points 150 (25d4 + 75)
Speed
STR
24 (+7)
DEX
8 (-1)
CON
24 (+7)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +12, CON +12
Damage Vulnerabilities Bludgeoning, Force, Psychic
Damage Resistances Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Fire, Poison
Condition Immunities Charmed, Frightened, Grappled, Poisoned, Prone, Restrained
Senses Darkvision 120 ft, Tremorsense, Passive Perception 5
Languages Common
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Mario Boss(3): if killed, incapacitated for 1 round, then restored to full health. If killed 3 times, the boss is killed.

Actions

Mach Punch: Melee Weapon Attack: +12 to hit, reach 15 ft., 1 target. Hit: 56 (4d12 + 28) bludgeoning damage. 

Punching Hats(4 hats): Ranged Weapon Attack: each has +4 to hit, range: 80 ft., up to 4 targets. Hit: each hat does 28 (2d12 + 14) bludgeoning damage. If any miss, and someone succeeds on a DC 10 Strength check, they can wear the hat and run 40 ft to attack Bowser, dealing 28 bludgeoning damage.

 RIng of Fire: AOE: DC 10 Dex save, range 0-100 ft in one round. Hit: 18 (3d10) fire damage.

Legendary Actions

Bowser has 5 legendary actions, which he can use at the end of a player's turn. They reset to 5 at the beginning of this monster's turn.

Jump(1 Action): Bowser launches himself and anyone he's holding 30 ft into the air, landing up to 60 ft away and using Ring of Fire.

Block(1 Action): Bowser places his arms in front his body defensively, increasing his AC by 5 and decreasing his Dexterity modifier by 4

Description

He's just Bowser from Odyssey....

Jish_of_the_Demon

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