Flyby: The Artic Bane doesn't provoke opportunity attacks when it flies out of an enemies reach.
Evasion: If the Artic Bane makes a Dexterity Saving Throw, it takes half damage on a failed save and no damage on a successful save.
Silent Wings: The flight of the Artic Bane is especially silent and difficult to notice. It has Advantage on Stealth rolls while flying (in Artic environments).
Keen Senses: The Artic Bane has Advantage on Perception checks that rely on Hearing and Smell.
Stalker: If the Artic Bane surprises it's target and hits with its Bite attack, the target must make a DC 16 Strength Saving Throw or become Grappled if the creature is of size Large or smaller.
Snow Camouflage: The Artic Bane has Advantage on Stealth checks made to hide in snowy terrain.
MultiAttack. The Artic Bane makes three attacks: One with its Bite, Two with its Claws
Bite. Melee Weapon Attack: +9 to hit, reach 5ft., 1 target. Hit: 19 (3d10 + 4) Piercing damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5ft., 1 target. Hit: 16 (4D6 + 4) Slashing damage.
Forceful Gale (Recharge 5-6). 60ft Cone. Each creature in the cone must make a DC 19 Strength Saving Throw. On a failed save, a creature takes 45 (9D8) Bludgeoning damage is pushed 20ft back and is knocked Prone. On a successful save, a creature takes half damage, isn't pushed and isn't knocked Prone.
Cold Breath (Recharges 5-6). 20ft Cone. Each creature in the cone must make a DC 19 Dexterity Saving Throw. On a failed save, a creature takes 55 (11D8) Cold damage. Half as much on a successful save.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Artic Bane is a large lynx-like tiger with giant owl wings on its back.
Artic Banes live in large packs in isolated areas in snowy tundras. The packs tend to consist of 10-20 members. 2-8 tend to be juvenile. Hunting parties are sent out every so often to bring back enough food for several days. The young and hunters have priority of the food.
Due to scarcity of territory, Artic Banes clash with Yeti and White Dragon (of up to Adult size).
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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