Large Beast, Lawful Neutral
Armor Class 13 Natural Armor
Hit Points 36 (4d10 + 15)
Speed 40 ft., Swim 10 ft.
STR
18 (+4)
DEX
11 (+0)
CON
15 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws STR +6, CON +4
Skills Animal Handling +4, Athletics +7
Senses Passive Perception 11
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Charge. If Charles moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 2d6+Strenght piercing damage.

Defender. Charles can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the sidekick, provided the sidekick can see the attacker.

Second Wind. Charles can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.

Improved Critical. Charles's attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Actions

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6 + 4 piercing damage.

Monster Tags: Misc Creature

Habitat: Forest

sloep

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