Medium Humanoid (Human), Lawful Evil
Armor Class 14 (Studded Leather)
Hit Points 51 (6d8 + 24)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
18 (+4)
Senses Passive Perception 16
Languages Common, Grung
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Cunning Action. On each of his turns, Ardosto can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). Ardosto deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of his that isn't incapacitated and Ardosto doesn't have disadvantage on the attack roll.

Spellcasting. Ardosto is a 5th-level spellcaster. His spellcasting ability is Chrisma (spell save DC 15, +7 to hit with spell attacks). Ardosto has the following spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): cure wounds, guiding bolt, sanctuary

2nd level (3 slots): holy weapon, lesser restoration, spiritual weapon

3rd level (2 slots): mass healing word, spirit guardians

Actions

Multiattack. Ardosto makes two melee attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Guiding Bolt (1st-Level Spell; Requires a Spell Slot). Ranged Spell Attack: +7 to hit, range 120 ft., one creature. Hit: 14 (4d6) radiant damage, and the next attack roll made against the target before the end of Ardosto’s next turn has advantage. If Ardosto casts this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Previous Versions

Name Date Modified Views Adds Version Actions
8/4/2021 11:40:54 PM
6
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Monster Tags: NPC

20thlvlDM

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