Cunning Action. On each of his turns, Ardosto can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). Ardosto deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of his that isn't incapacitated and Ardosto doesn't have disadvantage on the attack roll.
Spellcasting. Ardosto is a 5th-level spellcaster. His spellcasting ability is Chrisma (spell save DC 15, +7 to hit with spell attacks). Ardosto has the following spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): holy weapon, lesser restoration, spiritual weapon
3rd level (2 slots): mass healing word, spirit guardians
Multiattack. Ardosto makes two melee attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Guiding Bolt (1st-Level Spell; Requires a Spell Slot). Ranged Spell Attack: +7 to hit, range 120 ft., one creature. Hit: 14 (4d6) radiant damage, and the next attack roll made against the target before the end of Ardosto’s next turn has advantage. If Ardosto casts this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Previous Versions
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8/4/2021 11:40:54 PM
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