Huge Celestial, Chaotic Good
Armor Class 17 (Hand-crafted)
Hit Points 136 (16d6 + 64)
Speed 30 ft., Fly 90 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
17 (+3)
WIS
30 (+10)
CHA
20 (+5)
Saving Throws WIS +15, CHA +10
Skills Insight +9, Perception +9
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 19
Languages All, Telepathy 120 ft.
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Angelic Weapons. This angel’s weapon attacks are magical. When the angel hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting. The broken angel’s spellcasting ability is Wisdom (spell save DC 17). The angel can innately cast the following spells, requiring only verbal components:

At will: detect evil and good

1/day each: commune, raise dead

Actions

Multiattack. The broken angel makes two melee attacks.

Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Healing Touch (3/Day). The broken angel’s touch can heal 20 hp (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Monster Tags: Angel

REXTRILLION

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