Angelic Weapons. This angel’s weapon attacks are magical. When the angel hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
Innate Spellcasting. The broken angel’s spellcasting ability is Wisdom (spell save DC 17). The angel can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Multiattack. The broken angel makes two melee attacks.
Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
Healing Touch (3/Day). The broken angel’s touch can heal 20 hp (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
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