Medium Humanoid, Lawful Neutral
Armor Class 13 Chain
Hit Points 10 (2d8)
Speed
STR
13 (+1)
DEX
15 (+2)
CON
10 (+0)
INT
14 (+2)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws DEX +4
Senses Passive Perception 6
Languages cat, common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

 

 

Actions

Stab. Melee Saber Attack: +3 to hit, reach 7 ft., one target. Hit: 3 (1d6 + 1) piercing damage.

Bonus Actions

Can call reinforcements (summons 1d4 of Cat Conscript)

Reactions

CAT REACTIONS: aka very fast

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Its a cat that stands up, dunno what you expected.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Jemery

Comments

Posts Quoted:
Reply
Clear All Quotes