Flyby. The Artic Bane doesn't provoke opportunity attacks when it flies out of an enemies reach.
Evasion. If the Artic Bane makes a Dexterity Saving Throw, it takes half damage on a failed save and no damage on a successful save.
Silent Wings. The flight of the Artic Bane is especially silent and difficult to notice. It has Advantage on Stealth rolls while flying (in Artic environments).
Keen Senses. The Artic Bane has Advantage on Perception checks that rely on hearing and smell.
Stalker. If the Artic Bane surprises its target with a Bite attack. If the target is of size Medium or smaller, the target must succeed a DC 13 Strength Saving Throw or become Grappled.
Snow Camouflage. The Artic Bane has Advantage on Stealth checks made to hide in snowy terrain.
Spellcasting. The Artic Bane is a 15th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +7 to hit with spell attacks). The Artic Bane has following Druid spells prepared:
Cantrips (at will): Poison Spray, Mold Earth, Shape Water, Thorn Whip
1st level (4 slots): Create or Destroy Water, Cure Wounds, Healing Word, Detect Poison and Disease, Purify Food and Water 2nd level (3 slots): Lesser Restoration, Locate Animals or Plants, Pass Without Trace 3rd level (3 slots): Call Lighting, Tidal Wave, Wind Wall 4th level (3 slots): Blight, Dominate Beast, Stone Skin 5th level (2 slots): Mass Cure Wounds 6th level (1 slot): Heal, Transport via Plants 7th level (1 slot): Fire Storm, Regenerate 8th level (1 slot): Earthquake
MultiAttack. The Artic Bane makes three attacks: One with its Bite, Two with its Claws
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 16 (3d10 + 3) Piercing damage.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., 1target. Hit: 13 (4d6 + 3) Slashing damage.
Forceful Gale (Recharge 5-6). 60ft Cone. Each creature in the cone must make a DC 16 Strength Saving Throw. On a failed save, a creature takes 45 (9D8) Bludgeoning damage, is pushed 20ft away from the Artic Bane and is knocked Prone. On a success, a creature takes half damage, isn't pushed and isn't knocked Prone.
Cold Breath (Recharge 5-6). 20ft Cone. Each creature in the area must make a DC 19 Dexterity Saving Throw. On a failed save, a creature takes 55 (11D8) Cold damage. Half as much on a successful save.
Description
On rare occasions, Artic Bane have been known to learn Druidic magic. On these occasions, the pack usually triples in size and magic is taught to the young to further expansion. The largest territory of one such pack was recorded to be over 1000 miles in diameter.
Druidic Artic Bane don't Wild Shape as they believe that they are the panicle of all Artic ambush predators and see the action of Wild Shaping as disgraceful.
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