Medium Humanoid, Lawful Neutral
Armor Class 16 Burnt Breastplate
Hit Points 127 (17d8 + 51)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
12 (+1)
Skills Athletics +9, Perception +5
Damage Resistances Bludgeoning, Fire, Piercing, Slashing
Senses Passive Perception 11
Languages Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Versatile. The Black Knight has a variety of weapons at his disposal. He has a longsword and shield, a greatsword, and a halberd. He can use a bonus action to switch his weapons. While he is wielding the longsword and shield, his AC increases by 2.

Actions

Multiattack. The Black Knight can make 3 longsword attacks, 2 greatsword attacks, or 2 halberd attacks.

Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., Hit: 9 (1d8+5) slashing damage.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., Hit: 9 (2d6+5) slashing damage.

Halberd. Melee Weapon Attack: +9 to hit, reach 10 ft., Hit: 9 (1d10+5) slashing damage

Reactions

Parry. When the Black Knight is hit by a melee attack, he can make a Strength (Athletics) check against the attack roll. If the Strength (Athletics) check is higher than the attack roll, he takes no damage from the attack, and can immediately make an attack against the original attacker.

Monster Tags: humanoid

GreyWind23

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