Versatile. The Black Knight has a variety of weapons at his disposal. He has a longsword and shield, a greatsword, and a halberd. He can use a bonus action to switch his weapons. While he is wielding the longsword and shield, his AC increases by 2.
Multiattack. The Black Knight can make 3 longsword attacks, 2 greatsword attacks, or 2 halberd attacks.
Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., Hit: 9 (1d8+5) slashing damage.
Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., Hit: 9 (2d6+5) slashing damage.
Halberd. Melee Weapon Attack: +9 to hit, reach 10 ft., Hit: 9 (1d10+5) slashing damage
Parry. When the Black Knight is hit by a melee attack, he can make a Strength (Athletics) check against the attack roll. If the Strength (Athletics) check is higher than the attack roll, he takes no damage from the attack, and can immediately make an attack against the original attacker.
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