Medium Undead (Any Race), Any Evil Alignment
Armor Class 1 None
Hit Points 5 (2d4)
Speed
STR
10 (+0)
DEX
9 (-1)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +2
Damage Immunities Cold
Senses Passive Perception 3
Languages No language
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

The weak zombies are weak zombies

Actions

They can only ever do 1 d4 of damage 

Bonus Actions

None

Reactions

They attack the living on sight.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A weak zombie version of the local race.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

Voidking2003

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