Huge Beast (Demon), Chaotic Evil
Armor Class 30 Natural Armot
Hit Points 150 (10d10 + 5)
Speed 30 ft.
STR
30 (+10)
DEX
20 (+5)
CON
25 (+7)
INT
15 (+2)
WIS
15 (+2)
CHA
5 (-3)
Saving Throws CHA +2
Skills Athletics +10, Perception +4, Stealth +3
Damage Immunities Necrotic
Senses Darkvision 120 ft., Passive Perception 15
Languages Common
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Keen Hearing and Smell. Carcharoth has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Unstoppable Rage. Carcharoth has -1 Intelligence and Wisdom, + 3 Strength, +1 Constitution, and Immunity to Exhaustion, so long as he is at full health.

Actions

Poison Bite. Melee Weapon Attack: +6{"diceNotation":"2d12+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Description

A werewolf is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening wolf’s head.

Monster Tags: Demon

Habitat: ForestHillMountain

EzraAmbrose

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