Gargantuan Fiend (Demon), Chaotic Evil
Armor Class 20 (natural armor)
Hit Points 303 (26d20 + 156)
Speed 40 ft., fly 80 ft.
STR
27 (+8)
DEX
12 (+1)
CON
23 (+6)
INT
17 (+3)
WIS
16 (+3)
CHA
22 (+6)
Saving Throws STR +15, CON +13, WIS +10, CHA +13
Damage Resistances Cold
Damage Immunities Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 150 ft., Passive Perception 13
Languages Abyssal
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Death Throes. When the balrog dies, if it's Fire Aura has not been extinguished, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the balrog's weapons.

Fire Aura. At the start of each of the balrog’s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the balrog or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

Innate Spellcasting. The balrog's innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

3/day each: knock, counterspell
1/day each: darkness

Magic Resistance. The balrog has advantage on saving throws against spells and other magical effects.

Magic Weapons. The balrog's weapon attacks are magical.

Water Weakness. If at least three quarters of the balrog is submerged, it looses the Fire Aura trait. It regains the trait once it finishes a long rest

 
Actions

Multiattack. The balrog makes two attacks: one with its flame sword and one with its flame whip.

Flame Sword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) fire damage. If the balrog scores a critical hit, it rolls damage dice three times, instead of twice.

Flame Whip. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balrog.

Legendary Actions

The balrog can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The balrog regains spent legendary actions at the start of its turn.

Attack. The balrog makes a flame sword or flame whip attack.

Move. The balrog moves up to it's speed without provoking opportunity attacks.

Description

The flames roared up to greet it, and wreathed about it; and a black smoke swirled in the air. Its streaming mane kindled, and blazed behind it. In its right hand was a blade like a stabbing tongue of fire; in its left it held a whip of many thongs.

Wreathed in flame and darkness, a terrifying, horned, flame-maned creature wields a flaming sword and whip of fire, as powerful as the greatest mage. These monsters were made by Morgoth in mockery of the ents, as orcs were of elves, and are the embodiment of pure evil.

It's name means Power Demon (bal rog)

Previous Versions

Name Date Modified Views Adds Version Actions
7/29/2021 8:12:54 PM
6
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Coming Soon

Monster Tags: Demonfiend

Habitat: Underdark

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