Multiattack. The Crazed Half-Orc is a dual-wielder, and attacks three times; twice with its longsword, once with its shortsword.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 9 (1d10 + 4) slashing damage.
Shortsword. Melee Weapon Attack: +4 to hit, range 5 ft., 1 target. Hit: 6 (1d6 + 3) [damage type] damage.
I've Seen Some Sh*t. The Crazed Half-Orc exudes the full weight of the terror that drove it mad. Every creature within 30 feet must make a DC13 WIS saving throw or be frightened for one minute. If the target ends its turn more than 30 feet away, it can repeat a saving throw. On a success, the creature is immune to this power for 24 hours.
Rage (2/day). On its turn, the Crazed Half-Orc can enter a rage as a bonus action.
While raging, it gains the following benefits:
- Advantage on Strength checks and Strength saving throws.
- When it makes a melee weapon attack using Strength, it does +2 extra damage if the attack is successful.
- It has resistance to bludgeoning, piercing, and slashing damage.
Your rage lasts until the start of the Crazed Half-Orc's next turn. It ends early if the Crazed Half-Orc becomes unconscious, charmed, or frightened.
Description
The Crazed Half-Orc is found wandering the Nine Hells, attacking any mortals or lesser devils it can find in the mistaken impression that a greater devil will take note of its deeds and agree to send it home.
Comments