Large Elemental, Neutral
Armor Class 14 (natural armor)
Hit Points 76 (8d10 + 14)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
20 (+5)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws CON +8
Damage Resistances Cold, Fire, Necrotic, Piercing
Condition Immunities Paralyzed, Petrified, Stunned
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal, Aquan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Water Core. The aquamoris is resistant to piercing damage.

Elemental Death. The aquamoris is resistant to necrotic damage. Anyone of any good alignment must succeed a DC 12 Constitution saving throw if they are within 5 feet of the aquamoris, or take 1d4 necrotic damage every round. They are able to make the save at the start of their next turn. If they succeed the save, they become immune to it's seeping darkness for the next hour.

Actions

Multiattack. The aquamoris makes two attacks; one claw and one tail. Or it can use both of its attacks to use its breath weapon.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) bludgeoning damage.

Fire Breath. The aquamoris exhales black fire in a 15-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 10 (2d10) fire damage and 4 (2d4) necrotic damage on a failed save, or half as much damage on a successful one.

Reactions

Flaming Ice. If the aquamoris takes cold or fire damage, it can return the damage rolled by half within a 10ft radius of itself.

Description

The Aquamoris resembles a cross between a bear and a glacier. It walks on four legs and has a large hunched back. It's entire body is covered in extremely sharp ice. Although it's innards are made from water, it's heart is made of fire. It resides on mountaintops and fjords, stalking the landscape.

Monster Tags: Elemental

Habitat: ArcticMountain

ManicThePotato

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