Medium Humanoid (Any Race), Lawful Neutral
Armor Class 16 (Breastplate)
Hit Points 52 (7d10 + 14)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +6, CON +4
Skills Arcana +5, Insight +2, Intimidation +1, Investigation +5, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Goblin, Sylvan, Undercommon, Vedalken
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spellcasting. The arrester is a 7th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13, +5 to hit with spell attacks). The arrester has the following spells prepared:

Cantrips (at will): message, friends, green-flame blade

1st level (4 slots): ensnaring strike, command, shield

2nd level (2 slots): arcane lock, calm emotions, hold person

War Magic. When the arrester uses its action to cast a cantrip, The Arrester can also take a bonus action to make one weapon attack.

Brute. A melee weapon deals one extra die of its damage when the arrester hits with it (included in the attack).

Weapon Bond. Provided its weapon is on the same plane, the arrester can take a bonus action to teleport it to the arrester’s hand.

Actions

Multiattack. The arrester attacks twice.

Club. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

Previous Versions

Name Date Modified Views Adds Version Actions
4/27/2020 4:05:52 AM
2
0
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Coming Soon
7/31/2021 4:55:46 PM
46
7
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Coming Soon

Monster Tags: NPC

Bruce_K_Logan

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