Spellcasting. The arrester is a 7th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13, +5 to hit with spell attacks). The arrester has the following spells prepared:
Cantrips (at will): message, friends, green-flame blade
1st level (4 slots): ensnaring strike, command, shield
2nd level (2 slots): arcane lock, calm emotions, hold person
War Magic. When the arrester uses its action to cast a cantrip, The Arrester can also take a bonus action to make one weapon attack.
Brute. A melee weapon deals one extra die of its damage when the arrester hits with it (included in the attack).
Weapon Bond. Provided its weapon is on the same plane, the arrester can take a bonus action to teleport it to the arrester’s hand.
Multiattack. The arrester attacks twice.
Club. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.
Previous Versions
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4/27/2020 4:05:52 AM
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2
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7/31/2021 4:55:46 PM
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46
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7
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Coming Soon
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