Medium Undead (Half-Orc), Any Alignment
Armor Class 12 natural
Hit Points 66 (12d8 + 12)
Speed 30 ft., Fly 30 ft.
STR
17 (+3)
DEX
13 (+1)
CON
12 (+1)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws INT +5, WIS +6
Skills Insight +5, Intimidation +7
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Lightning, Thunder
Condition Immunities Grappled, Paralyzed, Restrained
Senses Passive Perception 11
Languages Common, Elvish, Orc
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Spellcasting. Bumbledore is a 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). Bumbledore has the following wizard spells prepared:

Cantrips (at will): chill touch,* shocking grasp,* control flames, mage hand*

1st level (4 slots): false life,*witch bolt

2nd level (3 slots): blindness/deafness, ray of enfeeblement, shatter*

3rd level (3 slots): blink, lightning bolt,* vampiric touch*

4th level (3 slots): storm sphere,* blight

Unholy Endurance. When Bumbledore's HP is reduced to zero he transforms into Slayer through the power of his belief and will.

Bulding up Speed. at the start of Bumbledore's turn gains an additional 5ft. of movement.

Incorporeal. Bumbledore can move threw any nonmagical terrain or object unimpeded and can not be hindered by rough terrain.

Actions

Bumbeldore's Slap. melee attack 5ft. +5 to hit. Bumbledore makes a ghostly slap that does 2d4 necrotic damage.

Reactions

1st level absorb elements

Legendary Actions

Bumbledore get 3 legendary points that refresh at the start of each of his turns. he can chose from 5 options.

Wild Storm.(3 points) Bumbledore waves his hands around causing static to swarm around him. until the start of his next turn any creature that makes a melee attack attack against Bumbledore must make a constitution saveing throw dc 13 and on a failed roll take 2d6 lighting damage.

Charging Up.(1 point) Bumbledore begins to charge up power into his Thunder Beam giving one charge which adds 2d4 thunder damage into Thunder beams damage.

Spooky boys.(2points) Bumbledore summons 1d4 skeletons for 2 turns. they disappear at the start of their 3 turn.

Thunder Beam.(3 points) Bumbledore launches out a booming thunder in a 30ft cone, all creatures in the cone must make a constitution saving throw dc 13 on a failed roll creatures take 4d6 thunder damage plus and are Deafened on a successes they take half damage.

Ghostly Hand.(1 point) Bumbledore points his finger at a target creature and creature must make a wisdom saving throw dc 13. On a fail target creature takes 1d4 necrotic damage and are grappled. on a successes target creature takes 1d4 necrotic.

Monster Tags: NPC

Habitat: Urban

Mainsnake

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