Medium Undead (Warforged), Any Alignment
Armor Class 15 (natural armor)
Hit Points 14 (2d10 + 4)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Skills Athletics +5, Perception +4, Survival +4
Damage Resistances Poison
Condition Immunities Poisoned
Senses Passive Perception 8
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Warbroken Resilience. The Warbroken has immunity to being poisoned and is immune to disease. Magic can’t put it to sleep.

Actions

Multiattack. The warbroken has two armblades an uses both of them

Armblade. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.

Reactions

Arcane Power. If a spell is cast on a Warbroken, they add the spell level to their strength and dexterity for one round of combat. 

Description

Warbroken are an undead version of a Warforged, created in an instance where a Warforged has died and either a large amount of electricity or magic has been sent into its body. They typically have pieces falling off of them due to their undead nature, and will attempt to kill any non-warforged character that is not its creator. 

These creatures are typically the remains of prototype Warforged who partially ran on electricity. Although these creatures understand common, they do not take orders from anyone but their creator or other Warbroken/Warforged. They cannot speak common, only grunting and growling, and have poor vision.

OllieOops503

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