Armor Class
11
(leather jacket)
Hit Points
6
(1d8 + 2)
Speed
30 ft.
STR
11
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Pistol, automatic. Ranged Weapon Attack: +3 to hit, Range 50ft/150ft., one creature. Hit: 8 (2d6+ 1) piercing damage.
Description
Cultists of Melech swear allegiance to the Cambion King Melech. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.
Previous Versions
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7/31/2021 7:23:46 PM
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Coming Soon
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