Medium Humanoid (Any Race), Lawful Evil
Armor Class 11 (leather jacket)
Hit Points 6 (1d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Pistol, automatic. Ranged Weapon Attack: +3 to hit, Range 50ft/150ft., one creature. Hit: 8 (2d6+ 1) piercing damage.

Description

Cultists of Melech swear allegiance to the Cambion King Melech. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.

Previous Versions

Name Date Modified Views Adds Version Actions
7/31/2021 7:23:46 PM
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Monster Tags: NPC

Habitat: Urban

KingRavn

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