Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Adamantine Weapons. The dragon's weapon attacks are adamantine.
Obvious Leadership. All other dragonkin automatically fail Charisma (Intimidation) checks towards the dragon.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.
Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Force Breath. The dragon exhales an ethereal blast in a 90-foot line that is 10ft wide. Each creature in that area must make a DC 24 Dexterity saving throw, taking 67 (15d8) force damage on a failed save, or half as much damage on a successful one.
Time Stop Breath. The dragon alters time in a 90-foot cone. Each creature in that area must succeed on a DC 26 Wisdom saving throw or be paralyzed for 1 minute. While paralyzed in this way, the creature is unable to perceive the passing of time. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Lair and Lair Actions
An Adamantine Dragon’s Lair
Adamantine dragons dwell in vast castles or luxurious manors created by minions with breath-taking views to fuel their immense sense of vanity and pride.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:
- Time is altered for all creatures in a 15-foot-radius sphere centered on a point within 60 feet of the dragon. Each creature in that area must succeed on a DC 15 Wisdom saving throw or be affected as if by a slow spell until initiative count 20 on the next round.
- Adamantine spikes appear in a 60-foot circle centered on a point the dragon can see within 120 feet. A creature that starts its turn in this area takes 2d10 piercing damage.
- The dragon causes tremors in the ground in a 60-foot radius. All creatures in this area must make a DC 25 Strength saving throw or be knocked prone.
Regional Effects
The region containing a legendary silver dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects.
- Gems and crystals within a 2-mile radius of the dragon's lair reform within 2d4 days after being mined.
- Animals and vegetation grow twice as fast within 6 miles of the lair.
- Within its lair, the dragon can set illusory sounds, such as soft music and strange echoes, so that they can be heard in various parts of the lair.
If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days.\
Exultant Hosts. An Adamantine Dragon always savors basking in its vanity and showing its supreme prowess, wealth, & luxury to other creatures. They enjoy doing this through inviting high ranked nobles, royalty, revered adventurers or heroes, or powerful villains. They revel in being entertained with their guest's stories, getting recommendations of new luxuries to spoil themselves with, or giving them frivolous quests so grand stories may be told of them.
Similarly to Copper Dragons, Adamantine Dragons enjoy the company of bards most of all, even quite enjoying inexperienced ones. Adamantine Dragons do genuinely adore seeing creative and imaginative pursuits of other creatures as well as sharing information and providing education, finding these traits charming and occasionally very adorable. Even to the extent that Adamantine Dragons may fund schools or colleges on the conditions they are allowed to visit and tour the facilities at any time to watch the mortals educate or make masterpieces themselves with the dragon's own resources.
It's not uncommon for Adamantine Dragons that fund schools or colleges to become incredibly attached to the students or teachers. To the extent of even taking it as a personal offense if their students or staff are threatened, harmed, or belittled. There is few forms of wrath more bloodthirsty or hellish than that of an Adamantine Dragon defending the honor of their students, staff, or guests.
Lavish Masters. Adamantine Dragons being as vain as they are always keep staff in their homes and wanting to constantly prove their exuberant wealth and grandness assure that their staff live like nobility and their most trusted servants getting royal treatment. Often their hand servants, advisers, and groomers having their own personal staff to make their life luxurious.
Adamantine Dragons pride themselves on being approachable and earnest and find it horrendously primitive to make lessen creatures do things through intimidation. Despite their intense vanity they are very open minded creatures that are earnestly curious on the opinions of others and strive to maintain a sense of honor or nobility. There is a strong sense of pride to Adamantine Dragons that they can persuade mortal creatures or tempt them through their opulent charisma and the grandness of their character. If they cannot weave an irresistible proposal with their melodic words and resort to baring their fangs then no are no better than a small minded bear.
Surprisingly Humble Treasures. With hallways carved in shimmering marble, giant velveted furniture forged with gold, and glorious painted windows in their visage what treasure is truly worthy of their grandness? How valuable must something be to such masters of dragon-kind for them to not even consider parting with it? Adamantine Dragons are surprisingly humorous creatures. To them materials things are easy to replace and collect but personal experiences are always unique and impossible to replicate. They find emotions creatures give them to be the most valuable things of all. Most dragons keep prizes in the forms of mortals they find entertaining or charming, keeping them as revered guests or have various pets of different species. Many halls or personal chambers of Adamantine Dragons are filled with dogs, cats, birds, snakes, or whatever creature the dragon has been smitten by. Some dragons take pride in different token of affection. Some examples of this are: preserving every flower they have been given in an ever growing garden, having a library of letters from pen-pals, or making silverware that reminds them of people that they have met. Adamantine Dragons enjoy the challenge of preserving memories of friends through creative means.
These dragons see gold and magical artifacts as meaningless toys they barely even acknowledge having most of the time. Many of the time just having them on display or interfused as decorations to make some creative use of them. Adamantine Dragons do utilize magical artifacts they find useful, either applying it to themselves, their lairs, or staff they believe will make better use of it. Sometimes Adamantine Dragons will allow guests they deeply enjoy to pick an artifact they fancy and let them take it or fund their venture home to assure they're safe passage.
Adamantine Dragons will brag to each other their pets or guests they have invited into their homes. Often when speaking with other dragons that speak of their gold or magic objects the Adamantine Dragon will brush off such cheap items and instead insist they speak of guests they invited to show of their lairs to. Many are disappointed and disgusted to find that dragons don't typically invite other creatures over and instead hide their material objects from the world.
Bahumat's Disowned Lineage. Being the sole species of metallic dragons that have been shunned by Bahumat for their corrupted ways by divulging solely into their vices rather than pursuing the righteous morals Bahumat has asked of his disciples. This on the surface this typically wouldn't make Adamantine Dragons evil, however for not following his righteous example Bahumat cursed every Adamantine Dragon to have a sinful vice that varies from dragon to dragon. Some Adamantine Dragons will lust for the taste of fresh blood like a vampire, some may enjoy operating drug cartel or scams and watch hundreds of mortals waste away their finances, some may love the feel of war and start wars just to get in the middle of the carnage, and some may enjoying basking in wealth and stealing as many valuables as they can.
Adamantine Dragons have an odd standing the eyes of other dragons. Some Chromatic Dragons acknowledge their raw strength and ruthless natures and others see them as no different from other Metallic Dragons and will die trying to maim them. Metallic Dragons on the other hand see them as simply traitors that should be cleansed off the earth and to avoid doing any business with them. Many Metallic Dragons may even be turned away from the purest of souls if they have made the company of an Adamantine Dragon.
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